The Loop (Games)
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Unlike most of Sam's other equipment, these features cannot be equipped and unequipped in the field.
this feature can be unlocked after completing the Junk Dealers mission
Sam's Backpack[edit | edit source]
Equipment[edit | edit source]
- Grenade Pouch - holds 1 case of grenades
- Resins: 30, Metals: 20
- Large Grenade Pouch - holds 3 cases of grenades
- Resins: 100, Metals: 30
- Utility Pouch - holds 4 blood bags
- Resins: 30, Metals: 20
- Spare Ammo Container
- Resins: 220, Metals: 220
- Extra Battery (Lv.1)
- Metals: 120, Ceramics: 64
- Extra Battery (Lv.2)
- Metals: 160, Ceramics: 96
- Extra Battery (Lv.3)
- Metals: 200, Ceramics: 160
- Chemicals: 120, Metals: 140
- Backpack cover (Lv.1)
- Chiral Crystals: 210, Resins: 160
- Backpack cover (Lv.2)
- Chiral Crystals: 320, Resins: 160
Accessories[edit | edit source]
|Windmill||A little windmill. BBs are particularly fond of this accessory. It seems to help improve their mood and help prevent them from becoming stressed.||Unlocked by reaching Connection Rank 1 with the Distribution Center South of Lake Knot City.||Mama uses one of this on larger scale to comfort her BT daughter|
|Weather Talisman||A charm imbued with prayers for safe weather. Said to help keep timefall at bay.||Unlocked by reaching Connection Rank 4 with the Weather Station.||This accessory resembles a "teru teru bōzu", a traditional and popular handmade doll created in Japan to ward off rain and bring fine weather.|
|Love Knot||An accessory decorated with two stars joined together. It is said to strengthen and deepen the connection between porters, and wearing it on your backpack may well increase the number of Likes you receive from others.||Unlocked by reaching Connection Rank 1 with the Spiritualist.|
|One Dollar Coin||An accessory decorated with a dollar coin. Dating from before the Death Stranding, it was a charm said to bring its wearer wealth. It's hard to say whether the two things are related, but it also has the effect of increasing your chances of finding chiral crystals.||Unlocked by delivering any lost cargo to the Spiritualist.|
|Bell||A bell-shaped accessory. It was apparently used to ward off evil in the pre-Stranding period. Nowadays, it is rumored to have some kind of effect against BTs...||Unlocked by reaching Connection Rank 1 with the Novelist's Son.|
|Cryptobiote||An accessory decorated with a cryptobiote. Wear one of these, and cryptobiotes will be less likely to flee, perhaps due to seeing you as a friendly presence.||Unlocked by reaching Connection Rank 4 with Heartman's Lab.|
|Monster Energy Drink||An accessory which boosts the wearer's energy levels, granting increased Stamina.||Unlocked by reaching Connection Rank 3 with the First Prepper.|
|Porter||Said to symbolize the bonds that bind all porters. Curiously, looking at the map while wearing it is said to give one an inkling of where other porters might be.||Unlocked by reaching Connection Rank 3 with the Veteran Porter.|
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