Sam crossing a river with the Portable Ladder.
Equipment refers to the gear Sam wears or uses directly to support his survival, stamina, and overall performance in the field. From exoskeletons that boost mobility to protective suits that shield against timefall, equipment provides essential enhancements that help porters endure long hauls and hostile environments. Unlike tools, most equipment must be equipped rather than used manually, and often integrates with Sam’s body or suit systems.
Available equipment[]
Essential equipment[]
Some equipment is issued directly by Bridges and is considered vital to Sam’s role as a porter. This gear cannot be fabricated or removed and is integral to core traversal and delivery functions:
Fabricated equipment[]
Sam can fabricate various wearable items to enhance his performance, endurance, and protection. These pieces of equipment can be crafted at any facility with the appropriate data and materials:
- Active Skeletons
- Armor Plates
- Boots
- Floating Carrier
- Gravity Gloves
- Oxygen Mask
- Power Gloves
- Sandalweed
- Silver Hand
- Thermal Pad
Special equipment[]
Some unique pieces of equipment are rewarded to Sam either as tokens of appreciation or through story progression. While not essential for traversal, these one-of-a-kind items offer added flair or functionality and remain permanently available once obtained:
Acquiring equipment[]
Most equipment is acquired either as a reward for completing deliveries or by increasing the connection level with facilities. Once Sam receives the design data for a given piece of equipment, it becomes available for fabrication at any Access Terminal, provided the facility has the required materials. Without sufficient resources, the item cannot be fabricated at that location.
Equipment HUD[]
The Equipment HUD is an on-demand interface accessed via Sam’s cuff links, allowing quick selection of tools, weapons, or other usable items. It displays remaining ammo, item availability, and categorizes weapons by type, with distinct icon colors denoting different weapon classes.